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1. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Shon Anzomi wrote: Question repeated: Are these data sites by type? Yes, they show up as Data sites when scanning for them.
- by CCP SoniClover - at 2014.11.13 10:40:04
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2. Sticky:Dev blog: Sleeper Cache exploration sites & Polarized weapon... - in EVE Information Portal [original thread]
Lil' Brudder Too wrote: So....you never answered this one the Test Server thread.... How exactly are those clouds going to work for someone who has their graphics turned to absolute min graphics....are those clouds still visible? Or will they ...
- by CCP SoniClover - at 2014.11.11 16:01:28
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3. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Aineko Macx wrote: So will we get an API endpoint to query a systems teams and their characterstics? The same is needed for the new cost scaling. API support is on our to-do list. Can't say for sure when it will be ready.
- by CCP SoniClover - at 2014.04.30 15:44:00
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4. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Seith Kali wrote: CCP SoniClover wrote: Seith Kali wrote: Can you confirm either way if 'escrow' for losing bids is lost or fractionally taxed in any form? You get 100% of the amount back right now. Are you happy with that? It would...
- by CCP SoniClover - at 2014.04.30 15:43:00
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5. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Querns wrote: A question: do Broad and Narrow team bonuses stack? For example (may not reflect reality): I hire a team with a broad specialization of 5% in Frigates and a narrow specialty of 10% in Covert Ops. Do any subsequent Covert Ops frig...
- by CCP SoniClover - at 2014.04.30 15:41:00
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6. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Max Kolonko wrote: Max Kolonko wrote: What is the cost of hiring a team compared to basic cost of running tbe job? How this scales with levels of team specialization? I cant find it in the blog. Also, lets say the team reduces mineral cost...
- by CCP SoniClover - at 2014.04.30 15:36:00
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7. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Seith Kali wrote: Can you confirm either way if 'escrow' for losing bids is lost or fractionally taxed in any form? You get 100% of the amount back right now.
- by CCP SoniClover - at 2014.04.30 15:29:00
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8. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Zakarumit CZ wrote: Thanks. So the team bonuses apply ONLY for manufacturing and not for research of blueprints, invention, reverse engineering etc? What if I have already ME 10 BPO ? Am I going to receive team bonus as well, for example anoth...
- by CCP SoniClover - at 2014.04.30 14:59:00
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9. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Michael Harari wrote: Are there any plans to allow DUST players to invade eve stations and kill the manufacturing teams? If there are, I'm not aware of them. Though we did discuss housing the teams in a structure in space that can be shot at.
- by CCP SoniClover - at 2014.04.30 14:51:00
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10. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Laendra wrote: CCP SoniClover wrote: Galen Achu wrote: Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar syste...
- by CCP SoniClover - at 2014.04.30 14:50:00
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11. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Zakarumit CZ wrote: I keep reading this again and again and I am not sure if I inderstand those changes. So the ME % bonus means I need less materials for manufacturing? The TE bonus means I will manufacture faster? Or does those bonuses apply ...
- by CCP SoniClover - at 2014.04.30 14:48:00
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12. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Galen Achu wrote: Are the bids in the auction UI shown per player or per system? It seems more logical to display the total amount per system as the blog states: "When the auction ends, the solar system with the highest pooled bid wins." It ...
- by CCP SoniClover - at 2014.04.30 14:43:00
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13. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Loraine Gess wrote: I'm afraid I lost the post but someone made a good point in that the winning bidder should be able to access the team at base cost. This seems fair, but with bids piling up I would suggest the highest bidder among the system...
- by CCP SoniClover - at 2014.04.30 14:31:00
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14. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Sigh.... You guys at CCP really don't get it, do you. What industrialists want, in real life or otherwise: 1. Cost certainty 2. Minimized risk for return (both in capital investment and getting shot at) 3. Minimizing...
- by CCP SoniClover - at 2014.04.30 14:23:00
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15. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Lilliana Stelles wrote: Invention details PLEASE. Does the ME bonus apply to invention jobs? Does it reduce datacores required or does it boost the ME output of the copy? Invention teams are coming later in a point release, so we haven't nai...
- by CCP SoniClover - at 2014.04.30 14:21:00
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16. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Michael Harari wrote: Is it public knowledge which teams are working in which systems? What teams are in what systems is public knowledge. You don't know if or how much they're being used.
- by CCP SoniClover - at 2014.04.30 14:15:00
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17. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Riela Tanal wrote: So why are the teams NPCs instead of composed of players? Seems more like focusing more on solo work then a combined effort for industrial operations. I was envisioning more of the team aspect function in industry but I suppo...
- by CCP SoniClover - at 2014.04.30 14:13:00
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18. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Loraine Gess wrote: Soniclover, I would ask if it's possible to retract bids on teams. If it so possible, then you will hand us an important tool to wage economic warfare. And isn't that the point of the market? PVP? Hm, could work. W...
- by CCP SoniClover - at 2014.04.30 14:07:00
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19. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Rivr Luzade wrote: So, do I get that right: I bet on the Team and I win the Team and then everyone else can use my Team and doesn't need to pay money to me to use my Team. So I pay that others can use it? This can happen.
- by CCP SoniClover - at 2014.04.30 13:53:00
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20. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Iorga Eeta wrote: Joking aside, I like the idea in concept. It'll be interesting to see what happens when it goes live. How long is the "auction" period for a team, btw? The auction will last for 7 days. We will pre-seed teams when this goe...
- by CCP SoniClover - at 2014.04.30 13:52:00
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